Game



Feb. 17. 1925. 1,526,784

G. M. HALLAM ET AL IN V EN TORS BY gab ATTORNEY Patented Feb. 17, 1925.

UNITED STATES 1,526,784 PATENT OFFICE.

GUY M. HALLAM, F MONTCLAIR, AND EDWARD POST, OF NEWARK, NEW JERSEY GAME.

Application filed January 10, 1923. Serial No. 611,833.

. following is a specification.

This invention relates to improvements in games and particularly to thattype of game played'by two parties upon a level board by moving figuralobjects thereover in accordance with certain definite rules.

The object of the invention 1s to produce a novel game which ,isenjoyable to the young and old of both sexes alike, the game,inculcating memory and a certain degree of skill, matching as it doesthe ability of one player against the other.

This object is accomplished by the novel arrangement and disposition oflocalities on the face of the board and by the articles movable thereonas operated by certain definite rules for playing, as will hereafter beset forth and illustrated in the accompanying drawing, the same being aface view of the board with certain of the movable articles thereon.

The board, generally designated by the numeral 5, is preferablyrectangular as shown, has a level upper surface and may be made of wood,metal or fibre, as may be desired.

At the ends are blank spaces 6 and 7 which may be utilized foradvertising purposes, to bear the rules of the game or other similardisplays.

The opposing players face the sides of the board and adjacent the edgesare rows of circles or spots 8 and 9 on which are originally disposedthe units or checkers 10 and 11 respectively for each player, theseunits being of different colors, as red and black, so as to be readilydistinguished, one side from the other.

In playing the game it is preferred to call the circles or spots in thefirst rows barracks, the units or checkers being regarded as privatesoldiers; the interjacent rows of circles or spots are known as stationsand decrease in number by one until the sixth which has the same numberas the fourth.

Intermediate the inner rows of circles or vspots are ovals or spots 12which ditfer in sent trenches, one at each end, and between said ovalsor spots 12 are hexagonal figures or spots 13 representing forts, inwhich are mounted guns 14, the board being regarded as a battlefield.

At the beginning of the game each player mounts the allotted twelvesoldiers in the outer row of spots 8 and 9.

Either player 'may start by moving on of the private soldiers diagonallyinto the next adjacent row, one space at a time, as in the well knowngame of checkers, such move to be followed by the other playeralternately, and in so moving may jump the opponents private soldierthat maybe in his path.

hen a Private has moved into one of the forts or through either of thetrenches.

he then becomes a Lieutenant and is repre sented by two playing units,one on top of the other (just as a checker is crowned king). As aLieutenant he may move and may jump opposing soldiers in fourdirections, namely; diagonally forward in both directions like thePrivate and directly to the right and to the left.

Continuing on. as a Lieutenant moves into the opponent's barracks hebecomes a Captain and is represented by three playing units, one more ontop ofthe other two. A Captain may move and may jump opposing soldiersin any and all of the six directions on the board, namely diagonallyforward in two directions, diagonally backward in two directions anddirectly to right and left. He cannot, however, jump a Private in thePrivates own barracks, though he may jump an opposing Captain there. ALieutenant or Captain cannot jump an opponent from the forts to thetrenches or vica versa, but he may do so in the forts.

The rules for moving and jumping are in general the same as of the gameof checkers.

The Private may jump only in a diago nally forward direction and in adouble-jump or triple jump, may jump diagonally right forward and thendiagonally left forward, and so continue, or diagonally left forwardthen right forward, etc.

A Lieutenant may make a. double, triple, or quadruple jump directlyright. then diagonally left then, diagonallyright then directly left orover any other combination of these directions.

A; Captain may make a double, triple,

quadruple, quintuple on; sextup le u np 1 directly: right, thendiagonallyrlght forward, then diagonally left forward, the11- -directlyleft, then diagonally left, backward then diagonally right backward tothe station on which he started or over any other co n--,

soldier iwhen there is aniopportunityto do so, .and .as a :ipenalty fornot doing so he may be removed :fromthe :board by the {opposing player.

When the game reaches a pointrgavliere there are two playersyleft on theboard on one side andjonly one on-therother, if the oneplayeiuenter'sthe.- pass ands-his opponentlyforces him out,; he cannot .again en- Iter the :pass on :either side of tliecboard, only to jump. Inthe eventof only one playerbeing-left .on either side,1.=the-game isfatie.

From {the foregoing it will beaseen'that the game is welliad'apted tobeplayed by alLkinds of. people and thatthe playing is instructive as wellas amusing, because of the necessity ofmemorizingthe rules ofithe gamestudyingithe best possible .moves to make and considering the eifectsuch moves will have on .the action of the opponentand subsequentresults.

Having .thus described our invention and set .forthitheinanner of itsapplication, what we claim as new and desire to secure by 7 LettersPatent, is

1. A game comprising a boardhaving a plurality o-frows of circlesdisposed on each 'sidcfthereof, the number of circles decreas- -Everysoldier unust jump an -,..opposing 1 ingg; from, the edges toward thecenter in each row, an addition'al' circle in the inner-- nlostrows, acentral row of polygonal figures, elliptical -figures at the ends of.said central row, and a plurality of objects mov- .;able on the circlesand, figures of said board, said objects being distinguished by color-.1'ela ti-ve to the sides-of said board.

2. A game comprising a board having blank spaces at its ends, a row oftwelve spots adjacent its side edges, rows of eleven, -'-;ten,=ni ne,--eight'and nine spots adjacent said outcry-rows, arow of six spots ofdifferent value intermediate they-inner rows ofnine spots; a spot ofanother value at each end of -the row ofla'st named spots, and twodifferent sets of twelve-objects movable in a predetermined manner overthe face of said board.

j 39A game comprising a board having 'olear' spaces at its ends, aplurality of figures inscribed on said board, said figures beingdisposed in longitudinal and obliquely -transverse 'rows, the outermostrows representing a certain value, the' innermost "rowrepresenting:idifierentvalues, its end element a valueunlike the -inner:elements and the rows intermediate the Einnermost and outermostrowa1still'wdifferent value, and

1 the v'two different sets of objects transversuableizinaa"definiteinanner over all of said figures.

i .4. 5111 .a 7 game, -..a playing surface having -.twot-.separate setsof independent spots-there- 1 on, arrsange'd inasymmetricallydiminishingformation towards the center, a row of spots of a different valueseparatingdhesets of '.spots, azspot "ofistill-another value at eachlendf:theintermediaterow of spots. and

' ,playing :pieces adapted :to be moved over said iplaying surface.

This specification signed and witnessed tllisu9tll day of January, 1923.

GUY M; HALLAM.

EDWARD POST.

*Witnesses REDZK C. FISCHER, 'F; Nop'L.

